Hello and welcome to our community! Is this your first visit?
Enjoy an ad free experience by logging in. Not a member yet? Register.

1. ## c++: Minesweeper Game

Hai, I have recently begun working on my own version of minesweeper. I have pretty much got it all figured. The only thing i need now are the actual mines.

Just after a few examples on what would be the best way to store the random locations. or would it be better to have a boolean attribute to the current block thats there?

few suggestions would be great.

thanks

2. I'd create a point array as long as there are mines and the location for each one in their element. Like this, kind of.
Code:
```//mine_num = number of mines

POINT mines[mine_num]
srand(time(NULL));

for(i=0; i<mine_num; i++)
{
mines[i].x = rand() % /*size of horizontal side*/;
mines[i].y = rand() % /*size of vertical side*/;
for(j=0; j<mine_num; j++)
{
if(mines[i].x == mines[j].x) i--;
else if(mines[i].y == mines[j].y) i--;
}
}

//...```
EDIT: Oops, I messed up that part to see if it was in the same place. Here's what the code should look like.
Code:
```//mine_num = number of mines

POINT mines[mine_num]
srand(time(NULL));

for(i=0; i<mine_num; i++)
{
mines[i].x = rand() % /*size of horizontal side*/;
mines[i].y = rand() % /*size of vertical side*/;
for(j=0; j<mine_num; j++)
{
if((mines[i].x == mines[j].x) && (mines[i].y == mines[j].y) && (j != i)) i--;
}
}

//...```

3. ## minesweeper

Hi, im new in c++ designing and i wanted to design minesweeper but i needed a little bit of help. i created a structure code so that i can follow but i'm would actually like to see if i have it correct or if someone can help me with breaking it down into sections? Thanks

#### Posting Permissions

• You may not post new threads
• You may not post replies
• You may not post attachments
• You may not edit your posts
•