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  1. #1
    New to the CF scene
    Join Date
    Nov 2012
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    Question Fastest/efficient library for (2D) graphical application in C++?

    Hi all,

    I need to make a windows application nothing fancy - just simple menu etc.

    However, I also need to be able to draw pixel colors to the screen (perhaps load from a bitmap image).

    It must be as fast and efficient as possible - and if possible, easy to use.

    What would you guys recommend?

    EDIT: By 'fast' I mean fast execution/processing speeds.

    Last edited by tomz6; 11-30-2012 at 04:49 AM.

  2. #2
    Regular Coder DELOCH's Avatar
    Join Date
    Apr 2006
    Thanked 2 Times in 2 Posts
    I have the same problem, there are many libraries, namely
    OpenGL (C)
    DirectX (C)
    SDL (C)
    Allegro (C)
    SFML (C++)
    and more

    OpenGL and DirectX are really efficient but they are so low level that it is not realistic to use them for big projects for most people.
    SDL Allegro and SFML are fast and efficient and very convenient, but they are a pain to set up at times, SDL is the simplest to set up.

    I have only succeeded setting up DirectX and SDL, everything else is spitting in my face
    every time I try to set it up... it is very discouraging...

    hopefully this helped...


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