View Full Version : Idea maker needs partner possiblities

07-21-2007, 10:48 PM
I found this site while looking for possible places where casual coders were looking for, or receptive to, browser game ideas. I have been playing and studying online genetic/breeding games. I was surprised at how much money they made (since I was there for fun alone).After discussing some ideas in the various forums there, about my ideas, I have had very good responses.

If you are unaware of the type of game I am reffering to. Games like Wajas, Pony Island, Showcattle and Pure Felinity. I do believe a coder with even minimal experience could replicate these rather simple calculation based browser games. So, I am on the hunt for anyone who may be interested in reviewing a brief synopsis of the game I have in mind, view the sites I mentioned, and then direct me to a place (if this isn't it) where a person might find coders who would be willing to try a partnership in such a game, if offered a decent post expense profit contract/residual earnings, as long as the game uses their code.

So Could anyone direct a noob to the programming side of gaming to a place where I might find interested partners? As these games are pretty simple aside from the breeding/calculations/contesting, I imagine a good coder could do it in their spare time and then later recieve quite a bit of residual profit if the game takes off as it should (all those sims game so far have made decent steady money). I did see some posters making brasen comments regarding posts about partnering with scratch idea persons who need partners in the "idea". I do believe if investigated a casual coder (or even a professional one) would find the possiblities more than an acceptable risk for their time. If anyone knows of another place more suited to finding like minded receptive people I would appreciate any suggestion in that regard as well.

Developement forum

Any help or direction would be appreciated.


07-22-2007, 08:38 PM
You seem to have everything pretty well thought out except monetisation. Do you have a budget for marketting your game? PM me if you want to discuss in private

07-23-2007, 01:03 AM
Well, I became dissapointed (hence my reason for finding forums like this) because all the tools I could dig up on the net were for games unlike these, and kind of useless, 100 engines and tools revolved around simple creation of very nice I admit, complex, RPG games, 2d, 3d first person shooters, racing, text adventure fiction games. Nice as all that was it is useless for (what I have come to understand) simple text based (with nice graphic pics) animal breeding/genetics games. From what I have been told they are pretty much simple (simple for people practiced at scripting/coding that is) PHP sites with nice layouts, and breeding/genetic scripts, contesting scripts, money calculation scripts..stuff like that.

The game itself yes is pretty much "there" as far as the ideas go (I only have to write them up in the developement forum). The financial aspect is not quite the same I gather as most other MMOGs in that there is relatively little competition, almost everyone who plays Wajas for instance, also plays Pony Island and the couple of other games like it (including myself) because there is so very few of them that have any real sophistication. Ask anyone who plays these games and 99% heard of them from one of the other five games like it.

Because of this, I do not believe very much "Marketing" would have to be done at all, as word of mouth in the few other games like it would bring the "whole crowd" to try it out. So I do not really have a plan in that regard, as first I would have to see the game actually realized, and secodnly because I don't think much of one would be needed to begin with.

The inital marketing would take care of itself rather quickly after the launch, one post in the other game forums would take care of any needed players within a few days.

For my part, well , I have a paypal account which can be upgraded to merchant for the purpose of upgrading game accounts, I also have had my own webhost for years which I use very little, so that's already there and could initially be used to server the site from. I personally am not in it for the money ( a little for myself would be nice), which is why (As I said in my fourm) I don't mind giving the majority of the post expense profits to the artists/programmer/s who helps bring it to life.

So, although I am unfamiliar with the server side and the programming, I do HAVE a private host that I have had for years, I do know the market I am targeting extremely well, and I really feel with the right and proper layout/scripting, the game would be a success based on what I have seen of the others. I sometimes wish I had went the "programming/coding" route in my life instead of the Hardware/Manufacturing. I can build a computer from scratch and a good one at that, handle hardware issues and so forth, but never learned the programming side. I guess that is why we sometimes need partners.


07-23-2007, 07:38 AM
Six paragraphs and 541 words just to say "We won't be paying you". I could never make it through one meeting, with all of those words you use to convey a simple point :p

07-23-2007, 12:33 PM
At least he can form sentences, and indeed paragraphs. Its a big improvement on the usual fodder.
And to be fair, he doesnt say 'we wont be paying you' at all, he says he is willing to give the greater share of any potential profits to the artists & coders. This is the partnership/collaboration forum after all.

07-23-2007, 05:39 PM
Excuse me? That is about the most unprofessional thing I have ever seen. "Won't be paying you"? Exactly what is it that you presume to think I would be paying you for?

1) This is not the "job classifieds" section, it is the Partners/Collaboration section as is clearly noted and maticulously driven into ones skull by both the TOS and the TOS again before you post. So no, I am not a corporation, nor am I General Motors, nor am I a large insurance company or airline or any other industrial giant. I am not in the jobs classified section posting a want ad for an Employee.

2) I thought (Perhaps incorrectly) that she was asking me what my budget for MARKETING my game after it's completion and launch was. Such monies could indeed be put into marketing after that time, but I know this genre, this community, and my target audience very very well. I need no prelayed plan for marketing that involves any signifigant amont of money. Which is one of the many "right time" opportunities that this particular niche of the market offers at this time.

3) Partner/collaborations are totally different than employer/employee realtions. I know this because I know the most successful of these particular games was not done in such a fashion to begin with, and they are quite lucrative and provided the creators with a very nice return on their time. I believe that my collabrative offer, looking for someone who may be "into"these games", or could code it in their spare time, using my knoweldge and ideas based on years of playing in this small niche. Using my host/server, using my finacial account to attach the upgrade service too. In exchange for upwards of 50 (I'd probably even go 60)% of all future earnings for the use of their spare time now, and maybe updates or fixes along the way.

Doesn't sound too bad, it at least sounds like something SOME bored or casual coders may at least discuss or investigate as possible future income. Or may even some coder or person with code knowledge who actually likes these type of games, I do not know, I only know that I do not think persons should really be in this forum if they are looking for an employer, as I believe there is a "jobs/classified" forum here?

Just my opinion, thanks for yours as well.

07-23-2007, 05:50 PM
Yes I had not thought about pre paying someone as that seemed like looking for an employee and I am just a person who sees a large hole in a hungry market. I added that to my investigation into the history of these few successful games that rule this market, added to the feedback of presenting my idea to the community and listening to their complaints about there being so few good games in this niche. All of this on top of looking at how low key yet still successful these games are...and it all equaled "the right time" to maybe get in on the ground floor of a pretty untouched market.

I do not know how much money I could come up with to "prepay" an "employee" while they bang out the kinks of programming a game like this. I am unaware of how difficult or not difficult such simple PHP sites with genetic, contesting, breeding/birthing scripts (all mathmatical code I would imagine) would be. I only am aware of the talk/discussions made within the communty and history of these few games, all of which seem to be done in "their spare time" which then turned into a success. So I am clueless, hence my searching for experts to "fill me in" on how difficult or not these things are.

For example, I have 4 accounts on Pony Island at 14$ per account payable every 6 months. There are approx 600+ people online everyday , most have 2 or more accounts all paying either 14 per 6 months or 23 per year, with a constant influx or players coming and going, they do NO paid advertising, their players came from word of mouth or typical search engine spiders like google, and only have the overhead of paying for hosting, domain name, and paypal merchant fees.The owner built the site for his girlfriend, and he maintains it in his sparetime. Why?..because there is no competition.

Thanks again for you time,

07-23-2007, 06:07 PM
2) I thought (Perhaps incorrectly) that she was asking me what my budget for MARKETING my game after it's completion and launch was.

That is exactly what I asked.

But I think everyone should chill... and read their PMs ;)

07-23-2007, 07:59 PM
I wholeheartedly agree, I'm totally unprofessional. I didn't intend to be so mean-spirited about it, I must've been in some sort of mood when I posted that! I feel bad... sorry.

I wll confess however-- I skipped through your latest posts-- too many words and not enough being said. I must have A.D.D.

But hey as NancyJ mentioned, at least you can spell.

Len Whistler
07-23-2007, 10:37 PM
I agree with Fumigator about the lengthy posts. It's hard to read, and in some cases you just don't have the time to read paragraphs and paragraphs, so one must quickly look over the post and maybe miss important details. Keep posts short.

07-23-2007, 11:03 PM
I suppose that is appropriate for an ad type place, I thought it was more discussion. More like "Ugg me rich, me no know no code, me need smart code, me pay you big money"

Perhaps that would not take too much of a readers time..lol If that is all they are looking for.

Enjoyed it.


07-23-2007, 11:15 PM
I'd rather see 5 paragraphs of well thought out, intelligent description than 'mek me mafia game plz 4 free. It will be gud, u will mek loadz of munny!!!! I mek you mod'.
Anyone actually interested in the proposal should at the least have the attention span to read a few paragraphs.... as should anyone wanting to make snarky comments ;)

07-24-2007, 04:07 AM
I agree with Nancy, the last thing I'd want to see in this forum is a series of teenage level "partnership" posts with vague descriptions.

Let's all just understand that when you want to enter into a partnership, the more information you have, the easier and more effective the relationship will be. And partnerships don't necessarily mean you'll ever make money.

Len Whistler
07-24-2007, 05:14 AM
Let's all just understand that when you want to enter into a partnership, the more information you have, the easier and more effective the relationship will be.

But you don't want important information buried with useless, irrelevant information. That's how some of the scammers on Ebay operate, long descriptions with one or two sentences on the item and a few paragraphs on the terms and conditions.

07-24-2007, 05:59 AM
Useless to you, because you did not see what you were looking for. I re-read everything I wrote, it was a presentation of my ideas, how I came about them, what I thought about them and why I thought someone may be interested in them. IF however, a person was looking for a link, a job offer or the mention of hot fast cash, then yes I can see how browsing through a presentation/discussion of the idea, would seem useless to them, to you.

However as I said before, this sub-forum, as described in the TOS is not a job placement/classified ad forum. It is a forum to present collaborative ideas...I for one cannot see how anyone can present a collaborative idea and the reasons for it in the space of what amounts to a "Programmer for hire" job ad.

Personally I think that is all you are looking for and anything outside that is indeed useless and irrelevant to you, making your motives and thoughts likewise useless and irrelevant to me. So why continue to clutter up and derail my, abided byTOS, legitimate thread that someone else may want to read or think about without uncomfortable argumentative banter.

Thank you again for your thoughts.

08-07-2007, 05:26 AM
The PHP for this type of game is a joke... the hard part is making the graphics. These games need to be somewhat graphically pretty and user-friendly. After all if young players will be playing the games then graphics and user-friendliness are central.

Who is doing the graphic work?

Have you already drafted a UI? If so may I see the drafts/sketches?