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  1. #1
    New to the CF scene
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    Sep 2008
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    Question XML load but don't shows

    Hi guys,

    I'm on a game clan (GRAW2), I'm trying to make a kind of "Games Stats" with the xml generated by the game self but can't. I'm using AS2. I'm sure it loads the xml file but don't show the information.

    But when I take away all the next line it shows

    Code:
    <match_statistics version="1.0" 01_05_2008 00:42>
    	<match map="tdm_arroyo" gametype="Recon Vs Assault" rounds="2" winner="Bravo" score_team_a="0" score_team_b="2">
    
    Replaced by
    
    <match_statistics>
    The solution should be to ignore this line but I don't know the way to do this.

    This is the code i'm using on Flash, AS2:

    Code:
    var xmlObj:XML = new XML();
    xmlObj.ignoreWhite = true;
    xmlObj.load("xml/match_info.xml");
    xmlObj.onLoad = function(success) {
    	var rootNode:XMLNode = xmlObj.firstChild;
    	if (success) {
    		trace(this);
    	}
    	/* Crear variables Nodes +3*/ 
    	var extraNode0:XMLNode = rootNode.firstChild.firstChild;
    	var extraNode1:XMLNode = rootNode.firstChild.firstChild.nextSibling;
    	var extraNode2:XMLNode = rootNode.firstChild.firstChild.nextSibling.nextSibling;
    	var extraNode3:XMLNode = rootNode.firstChild.firstChild.nextSibling.nextSibling.nextSibling;
    	var extraNode4:XMLNode = rootNode.firstChild.firstChild.nextSibling.nextSibling.nextSibling.nextSibling;
    	/* --------------------- */
    	for (i=0; i<=4; i++) {
    		pName0 = extraNode0.attributes.name;
    		pKill0 = extraNode0.firstChild.attributes.total_kills;
    		pDeath0 = extraNode0.firstChild.attributes.deaths;
    		pSuicide0 = extraNode0.firstChild.attributes.suicides;
    		pFired0 = extraNode0.firstChild.nextSibling.attributes.bullets_fired;
    		pAccur0 = extraNode0.firstChild.nextSibling.attributes.accuracy;
    		///////////////////////////////////
    		pName1 = extraNode1.attributes.name;
    		pKill1 = extraNode1.firstChild.attributes.total_kills;
    		pDeath1 = extraNode1.firstChild.attributes.deaths;
    		pSuicide1 = extraNode1.firstChild.attributes.suicides;
    		pFired1 = extraNode1.firstChild.nextSibling.attributes.bullets_fired;
    		pAccur1 = extraNode1.firstChild.nextSibling.attributes.accuracy;
    		///////////////////////////////////
    		pName2 = extraNode2.attributes.name;
    		pKill2 = extraNode2.firstChild.attributes.total_kills;
    		pDeath2 = extraNode2.firstChild.attributes.deaths;
    		pSuicide2 = extraNode2.firstChild.attributes.suicides;
    		pFired2 = extraNode2.firstChild.nextSibling.attributes.bullets_fired;
    		pAccur2 = extraNode2.firstChild.nextSibling.attributes.accuracy;
    		///////////////////////////////////
    		pName3 = extraNode3.attributes.name;
    		pKill3 = extraNode3.firstChild.attributes.total_kills;
    		pDeath3 = extraNode3.firstChild.attributes.deaths;
    		pSuicide3 = extraNode3.firstChild.attributes.suicides;
    		pFired3 = extraNode3.firstChild.nextSibling.attributes.bullets_fired;
    		pAccur3 = extraNode3.firstChild.nextSibling.attributes.accuracy;
    		///////////////////////////////////
    		pName4 = extraNode4.attributes.name;
    		pKill4 = extraNode4.firstChild.attributes.total_kills;
    		pDeath4 = extraNode4.firstChild.attributes.deaths;
    		pSuicide4 = extraNode4.firstChild.attributes.suicides;
    		pFired4 = extraNode4.firstChild.nextSibling.attributes.bullets_fired;
    		pAccur4 = extraNode4.firstChild.nextSibling.attributes.accuracy;
    	}
    	///////////////////////////////////
    };

    This is the kind of XML generated by the game:

    Code:
    <match_statistics version="1.0" 01_05_2008 00:42>
    	<match map="tdm_arroyo" gametype="Recon Vs Assault" rounds="2" winner="Bravo" score_team_a="0" score_team_b="2">
    <players>
    		<player name="Gamekos">
    			<summary rank="1" total_kills="14" assisted_kills="2" instant_kills="0" deaths="12" suicides="0" scores="0" tags="0"/>
    				<weapon name="crye" bullets_fired="353" grenades_thrown="0" enemies_killed="14" teamates_hit="0" teammates_killed="0" accuracy="16" far_kill_range="66" short_kill_range="6" avg_kill_range="24"/>
    				<weapon name="m61" bullets_fired="0" grenades_thrown="2" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    		</player>
    		<player name="[HI]ARCAN">
    			<summary rank="1" total_kills="32" assisted_kills="1" instant_kills="1" deaths="19" suicides="0" scores="0" tags="0"/>
    				<weapon name="crye" bullets_fired="580" grenades_thrown="0" enemies_killed="31" teamates_hit="0" teammates_killed="0" accuracy="15" far_kill_range="76" short_kill_range="4" avg_kill_range="31"/>
    				<weapon name="m61" bullets_fired="0" grenades_thrown="16" enemies_killed="1" teamates_hit="0" teammates_killed="0" accuracy="6" far_kill_range="44" short_kill_range="44" avg_kill_range="44"/>
    		</player>
    		<player name="bohy010">
    			<summary rank="1" total_kills="6" assisted_kills="1" instant_kills="1" deaths="12" suicides="0" scores="0" tags="0"/>
    				<weapon name="rx4" bullets_fired="49" grenades_thrown="0" enemies_killed="6" teamates_hit="0" teammates_killed="0" accuracy="36" far_kill_range="96" short_kill_range="18" avg_kill_range="40"/>
    		</player>
    		<player name="AIKI70">
    			<summary rank="1" total_kills="10" assisted_kills="0" instant_kills="0" deaths="7" suicides="0" scores="0" tags="0"/>
    				<weapon name="crye" bullets_fired="195" grenades_thrown="0" enemies_killed="9" teamates_hit="0" teammates_killed="0" accuracy="17" far_kill_range="53" short_kill_range="1" avg_kill_range="18"/>
    				<weapon name="m416" bullets_fired="10" grenades_thrown="0" enemies_killed="1" teamates_hit="0" teammates_killed="0" accuracy="10" far_kill_range="13" short_kill_range="13" avg_kill_range="13"/>
    		</player>
    		<player name="kipkorn">
    			<summary rank="1" total_kills="10" assisted_kills="0" instant_kills="0" deaths="7" suicides="0" scores="0" tags="0"/>
    				<weapon name="crye" bullets_fired="88" grenades_thrown="0" enemies_killed="5" teamates_hit="1" teammates_killed="0" accuracy="15" far_kill_range="60" short_kill_range="8" avg_kill_range="32"/>
    				<weapon name="g36" bullets_fired="41" grenades_thrown="0" enemies_killed="3" teamates_hit="0" teammates_killed="0" accuracy="9" far_kill_range="43" short_kill_range="8" avg_kill_range="22"/>
    				<weapon name="g36_compact" bullets_fired="30" grenades_thrown="0" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    				<weapon name="grenade_launcher" bullets_fired="2" grenades_thrown="0" enemies_killed="2" teamates_hit="0" teammates_killed="0" accuracy="100" far_kill_range="27" short_kill_range="25" avg_kill_range="26"/>
    				<weapon name="m61" bullets_fired="0" grenades_thrown="2" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    				<weapon name="m8_compact" bullets_fired="2" grenades_thrown="0" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    				<weapon name="rx4" bullets_fired="7" grenades_thrown="0" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    				<weapon name="saw" bullets_fired="10" grenades_thrown="0" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    		</player>
    		<player name="joliver">
    			<summary rank="1" total_kills="0" assisted_kills="1" instant_kills="0" deaths="7" suicides="0" scores="0" tags="0"/>
    				<weapon name="crye" bullets_fired="38" grenades_thrown="0" enemies_killed="0" teamates_hit="1" teammates_killed="0" accuracy="5" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    				<weapon name="m61" bullets_fired="0" grenades_thrown="2" enemies_killed="0" teamates_hit="0" teammates_killed="0" accuracy="0" far_kill_range="0" short_kill_range="0" avg_kill_range="0"/>
    		</player>
    	</players>
    </match_statistics>

  • #2
    Master Coder
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    Dec 2007
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    you post in the wrong forum. In order to get some answer you must find the people who know what's happend, isn't it?
    xml have nothing to do with flash, even if flash use xml, so you must post in the flex forum.

    regards


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