create a number variable, increase it by 1 and then use goto that variable name.
Code:
var myNumber:Number = 1;
myNumber++;
gotoAndStop(myNumber);
if you want it to play until a certain frame then write
stop(); on the frame you want to stop.
or is this what you meant?
Code:
var desiredNumber = 10
var myNumber = 1;
mybutton.onRelease = function() {
if (myNumber< desiredNumber) {
myNumber++;
gotoAndStop(myNumber);
}
}
this will only make it go to the next frame if the currentframe (starting at one) is less than the desired number.