Go Back   CodingForums.com > :: Client side development > Graphics and Multimedia discussions

Before you post, read our: Rules & Posting Guidelines

Reply
 
Thread Tools Rate Thread
Enjoy an ad free experience by logging in. Not a member yet? Register.
Old 06-16-2003, 10:04 PM   PM User | #1
bradyj
Senior Coder

 
Join Date: Apr 2003
Location: San Francisco, CA
Posts: 2,469
Thanks: 0
Thanked 0 Times in 0 Posts
bradyj is an unknown quantity at this point
Metal Textures to download, looking for sites

I am attempting to find a good set of free textures (then again, if it's good I'll pay a little) to use for a new web project -- most specifically, Metal (and even more specific, Diamond Plate style), and I am wondering if anyone knows of good resources, or excellent reference sites for textures?

Google produces a million options, most of what I have noticed while hunting in the past hour has not been of a good quality. Get what you pay for...
__________________
// Art is what you can get away with. <-- Andy Warhol
...:.:::: bradyjfrey.com : htmldog : ::::.:...
bradyj is offline   Reply With Quote
Old 06-17-2003, 10:54 AM   PM User | #2
Fatman
Regular Coder

 
Join Date: Apr 2003
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Fatman is an unknown quantity at this point
this may be a logn a shot, but can you not extract them from the *.pak files that games like quake use?

Theres a program called worldcraft which edits these,
evern if you can export them, you could view them and Prnitscreen them?

fatman
__________________
Andrew Hall
Fatman is offline   Reply With Quote
Old 06-17-2003, 12:00 PM   PM User | #3
whackaxe
Senior Coder

 
Join Date: Jun 2002
Location: paris, france
Posts: 1,216
Thanks: 0
Thanked 0 Times in 0 Posts
whackaxe is an unknown quantity at this point
try www.deviantart.com for stock images and stuff. otherwise you can read tutoirals (there are LOADS around for PS) on how to make your own
__________________
photoshop too expensive? use the GIMP! www.gimp.org
whackaxe is offline   Reply With Quote
Old 06-17-2003, 04:46 PM   PM User | #4
bradyj
Senior Coder

 
Join Date: Apr 2003
Location: San Francisco, CA
Posts: 2,469
Thanks: 0
Thanked 0 Times in 0 Posts
bradyj is an unknown quantity at this point
Actually -- the Quake thing worked!! I don't have Quake though I used UnReal Tournament and extracted it's texture files and found some metallics that worked pretty well -- thanks, Fatman

whackaxe, I can custom make some myself -- however, they lack some of the realistic and chaotic distortion that I was having a difficult time mimicking, but I did make one. View attached. I was just looking for a good resource to find textures for future reference, and devianarts.com seems to be just that. Thank you!!
Attached Thumbnails
Click image for larger version

Name:	nonslip.jpg
Views:	526
Size:	27.5 KB
ID:	966  
__________________
// Art is what you can get away with. <-- Andy Warhol
...:.:::: bradyjfrey.com : htmldog : ::::.:...
bradyj is offline   Reply With Quote
Old 06-17-2003, 04:50 PM   PM User | #5
Fatman
Regular Coder

 
Join Date: Apr 2003
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
Fatman is an unknown quantity at this point
No problem!

Thats the way i have done it before

Fatman
__________________
Andrew Hall
Fatman is offline   Reply With Quote
Old 06-17-2003, 06:46 PM   PM User | #6
pardicity3
Regular Coder

 
Join Date: Jun 2002
Location: Iowa / Notre Dame
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
pardicity3 is an unknown quantity at this point
Great idea fatman, I never thought about doing that before but it seems so logical.

bradyj - as I am always trying to improve my photoshop skills could you just briefly explain some of the methods you used to make that texture? Once I know some stuff I can mess around with it...but I don't know where to start!
__________________
My Site {Mike's Adventures}

Yikes, forums are almost too much fun.
pardicity3 is offline   Reply With Quote
Old 06-17-2003, 07:50 PM   PM User | #7
bradyj
Senior Coder

 
Join Date: Apr 2003
Location: San Francisco, CA
Posts: 2,469
Thanks: 0
Thanked 0 Times in 0 Posts
bradyj is an unknown quantity at this point
You got it (take it you have Photoshop 6 or 7):
1) I started out by making a couple simple shapes that could be easily duplicated to create the diamond pattern, and made them in opposite rows, such as:
\ \ \ \ \ \ \
/ / / / / / /

Obviously I started out with one oval shape with tightened ends on a new path layer. When I felt as though I had the proper spacing and structure, I duplicated it for one layer, and duplicated+flip horizontal (or mirror) for another row. Then I had two rows that I could easily duplicate as a pattern.

When creating the paths, you may use the active bar above to highlight all shapes and space them out accordingly (this is easiest in Illustrator).

To paraphrase: Build one oval structure to you liking using a vector path, and duplicate it to mirror the pattern you choose. This is your basic starting point, the structure.

2) Make two layers: one is a solid background, the second is your paths filled in with whatever color you'd like for the diamonds. You now can start to apply textures and techniques.

3) I cheated and used a plugin here -- Flaming Pears Super Blade Pro (for the texture), but we'll get into that. For the dimond layer, I applied a beveled style to it (again by double-clicking). This creates depth that can be easily manipulated. You 'can create layers' to the effect to make it much easier for you to paint with it. Later on, I duplicated that shadow bevel and darkened it in some spots and feathered it in others.

4) I used some distorted stock photography, blurred it, and used it in the background. I have not changed all the colors yet. I then applied the Super Blade Pro filters to it that gave it looks of rust, weather, wear, rain... doing it the old way would have been hours of painting. You may download this filter and purchase it at http://www.flamingpear.com

5) After tweaking some of the edges and painting here and there, I applied a Hue & Saturation to the image (select colorize in the bottom right box when the menu pops up) to make it sort-of monotone drab color.

6) Finally, I went back over the color and sprayed in some rus looks and stuff that it lacked a little.

That was a brief explanation to get you started a little bit -- I hope that I wasn't too short, and if you have further questions, please ask

I know a simpler technique would be to make that pattern as stated in number 1, and place it in the patter overlay folder or make it a paint brush.
__________________
// Art is what you can get away with. <-- Andy Warhol
...:.:::: bradyjfrey.com : htmldog : ::::.:...
bradyj is offline   Reply With Quote
Old 06-17-2003, 08:16 PM   PM User | #8
whackaxe
Senior Coder

 
Join Date: Jun 2002
Location: paris, france
Posts: 1,216
Thanks: 0
Thanked 0 Times in 0 Posts
whackaxe is an unknown quantity at this point
i knew that would be blade pro judging by the dirt around the shapes i thnk there a default pattern like that in PSP7
__________________
photoshop too expensive? use the GIMP! www.gimp.org
whackaxe is offline   Reply With Quote
Old 06-17-2003, 09:24 PM   PM User | #9
bradyj
Senior Coder

 
Join Date: Apr 2003
Location: San Francisco, CA
Posts: 2,469
Thanks: 0
Thanked 0 Times in 0 Posts
bradyj is an unknown quantity at this point
There is a default that is similiar, but it's patter is different. It only makes a more 'tread mark' look. The pattern isn't right.

Yes, and Super Blade Pro is a god among men, making my life much easier
__________________
// Art is what you can get away with. <-- Andy Warhol
...:.:::: bradyjfrey.com : htmldog : ::::.:...
bradyj is offline   Reply With Quote
Reply

Bookmarks

Jump To Top of Thread


Thread Tools
Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 10:11 PM.


Advertisement
Log in to turn off these ads.