Well you'd expect them to work just as a single thread and not show much speed increase as say the same game that had been multi-threaded.
But I have no idea, something I'd like to read up on though.
But just imagine how great it would be to be making a multithreaded game (I know I need a life). The modularity of it. It'd take object oriented designs to another level entirely. Perhaps we could see room for an even more object oriented language to take center stage. Perhaps even D might see increased use. I plan to port my game engine to D once it reaches the first release version.
Omnis mico antequam dominus Spookster!
Last edited by Mhtml; 03-02-2005 at 03:13 AM..