View Single Post
Old 02-01-2013, 11:31 PM   PM User | #5
Old Pedant
Supreme Master coder!

 
Old Pedant's Avatar
 
Join Date: Feb 2009
Posts: 23,168
Thanks: 59
Thanked 3,993 Times in 3,962 Posts
Old Pedant is a name known to allOld Pedant is a name known to allOld Pedant is a name known to allOld Pedant is a name known to allOld Pedant is a name known to allOld Pedant is a name known to all
I think you are asking the wrong question. I think you should be asking CURRENT game developers what *THEY* are using and what their companies require them to use.

I would bet you will be surprised at how many say C++. Because game companies want to be able to package their games as executable programs (that is, ".exe" on Windows, for example) and they also want to be able to build for many different platforms. C# doesn't run (well) on anything except Windows. Java produces ".class" files, which then have to be executed by the Java runtime. C++ is much more universal and can produce executable code for most any platform.

So if you want to be a success at game development, you *MUST* learn the tools that the game companies use.
__________________
An optimist sees the glass as half full.
A pessimist sees the glass as half empty.
A realist drinks it no matter how much there is.
Old Pedant is offline   Reply With Quote