Originally Posted by Andrew Cay
I think what I said, could have been taken two ways haha, sorry. I meant that if I don't call draw, my character will look like hes staying still when he should be moving. Also, draw needs to be called in order to update the view of the game on the screen. Is this the reason it's slowing down?
what I understood. Remove the call to draw
from its shown location and insert it immediately after the switch statement in step