No luck I'm afraid...
I also tried:
Code:
for (i=0; i<numberofpics; i++) {
img[i] = new Image();
img[i].onload = function() {
var keepi = i, keepsp = sourcepointer;
ctxsrc.drawImage(img[keepi], keepsp, 0, widthpic[keepi], heightcanvas);
keepsp =keepsp +widthpic[keepi];
};
img[i].src = imgsrc[i];
}
...but that didn't work either.