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Showing results 1 to 5 of 5
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Posts Made By:
algomeysa
Forum:
JavaScript programming
09-24-2012, 11:19 PM
Replies:
2
HTML5, canvas, and time-delay
Views:
665
Posted By
algomeysa
Thanks! Only thing I had to change from yours...
Thanks! Only thing I had to change from yours was where you had
var circ=0;
inside function drawCircs() --- that put the drawing of circles into an endless loop (although that wasn't...
Forum:
JavaScript programming
09-24-2012, 01:00 AM
Replies:
2
HTML5, canvas, and time-delay
Views:
665
Posted By
algomeysa
HTML5, canvas, and time-delay
Ok, this is a pretty simple setup. I create an HTML5 canvas, make it 250 by 250 pixels, color it grey just to show where its boundaries are, then i put 6 blue circles across it:
<script>...
Forum:
JavaScript frameworks
08-30-2012, 03:40 PM
Replies:
4
HTML5, modernizr.js, specifically Modernizr.load
Views:
803
Posted By
algomeysa
Hmmm, well, I swapped out the document.writes...
Hmmm, well, I swapped out the document.writes with Alerts.
http://algomeysa2.home.mindspring.com/html5test2/theannoyingtest2.html
Curiouser and curiouser.
What I find now is, it still...
Forum:
JavaScript frameworks
08-29-2012, 02:54 PM
Replies:
1
Other
Do you know any easy to use javascript game engine?
Views:
443
Posted By
algomeysa
I'll just mention, I'm currently working my way...
I'll just mention, I'm currently working my way through a 2012 book HTML5 GAMES by Jacob Seidelin, which involves building a javascript game in HTML5.
The example build isn't an arcade game ---...
Forum:
JavaScript frameworks
08-29-2012, 02:36 PM
Replies:
4
HTML5, modernizr.js, specifically Modernizr.load
Views:
803
Posted By
algomeysa
HTML5, modernizr.js, specifically Modernizr.load
So, I'm trying to learn HTML5. I got this book HTML5 GAMES by Jacob Seidelin (2012), which looks like it'll be a good reference if I can get past the baby-step examples in Chapter 1.
so, it...
Showing results 1 to 5 of 5
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