Hi, is there a way to do a skip movement or a lag of some kind?

In a 2D game I believe this is the movement steps

Code:
class Window_Steps < Window_Base
  #--------------------------------------------------------------------------
  # ● オブジェクト初期化
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 160, 96)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $defaultfonttype  # "Number of Steps" window font
    self.contents.font.size = $defaultfontsize
    refresh
  end
  #--------------------------------------------------------------------------
  # ● リフレッシュ
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    self.contents.font.color = system_color
    self.contents.draw_text(4, 0, 120, 32, "Number of Steps")
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 32, 120, 32, $game_party.steps.to_s, 2)
  end
end
or this one.

Code:
Graphics.frame_rate = 100
I know this one above speeds or slows down movement.

This is what the movement looks like currently.
http://www.youtube.com/watch?v=uM4KH7Q0Q9c

This is what I am looking to do. (Please forward to time frame 1:04 to see movement).
http://www.youtube.com/watch?v=Ks0De...eature=related