drawing graphics in java
I'm trying to draw a fairly simple image in Java, using the basic methods- drawOval, drawLine, and drawRect. Simple, but time consuming.
I mean, say I'm drawing a line. I enter all 4 sets of coordinates, compile, run, check the image output, see the line isn't quite right, change a coordinate, compile, run, check, repeat.
This is taking ages- and driving me insane.
Is there a program that could help with this? Something like Microsoft paint, that would let me draw the image, but then would give me the drawOval/drawLine/drawRect/ect to let me enter it into my program?