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  1. #16
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    Okay, then please explain where you got 50. It should quite clearly be 2500 because as I said earlier, I calculated these based on a post count of 50.

    I find it funny that you claim to be a mathematician but get these simple things utterly wrong.

  2. #17
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    Oops – in my head I just had EXP = 50 instead of EXP = 50 * 50. Well, in any case that would make it be 500. Not the 200 you for whatever reason expect.

    However, comments like
    I find it funny that you claim to be a mathematician but get these simple things utterly wrong.
    show me I don't need to waste any more time trying to understand horrible code. It's fascinating what attitude people have towards others who try to help them for free(!). I don't need to prove to you that I studied mathematics, just as I don't need to listen to you accusing me of lying. Maybe others will continue to help you, although I certainly don't hope that they will.

    Bye.
    Last edited by Airblader; 01-23-2013 at 09:34 PM.

  3. #18
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    Help me? You've been nothing but condescending this whole time. I'm new at this, and your attitude has not been helping.

    And no, by the way, 500*1.15^12 does not equal 3000. Nice try though?

  4. #19
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  5. #20
    Supreme Master coder! Old Pedant's Avatar
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    Okay...
    Code:
    var xpup = (xneeded * Math.ceil(Math.pow(1.15, plevel)))
    var showxp= (xpup - (xneeded * Math.ceil(Math.pow(1.15, plevel-1))))
    NewCode =  topR + midR + name + ": " + sign +" "+ plevel + "<BR> XP: "+ (EXP-showxp) +"<BR> Experience needed: " +  (xpup-EXP)+ "<BR>Overall Experience:" + (xneeded * EXP / xneeded) +"<br><!-- placeholder --><br><br>"
    So
    Code:
    xpup = 500 * Math.ceil( Math.pow(1.15, 12) ) ==>>
    xpup = 500 * Math.ceil( 5.35 ) ==>>
    xpup = 500 * 6 ==>>
    xpup = 3000
    
    showxp= (xpup - (xneeded * Math.ceil(Math.pow(1.15, plevel-1)))) ==>>
    showxp = (3000 - (500 * Math.ceil( Math.pow( 1.15, 11 ) ) ) ) ==>>
    showxp = (3000 - (500 * Math.ceil( 4.65 ) ) ) ==>>
    showxp = (3000 - (500 * 5) ) ==>>
    showxp = 3000 - 2500 ==>>
    showxp = 500
    
    NewCode =  "...other stuff..."+ plevel 
            + "<BR> XP: "+ (EXP-showxp) 
            + "<BR> Experience needed: " +  (xpup-EXP)
            + "<BR>Overall Experience:" + (xneeded * EXP / xneeded) + ...
    NewCode =  "...other stuff..."+ 12
            + "<BR> XP: "+ (2500-500) 
            + "<BR> Experience needed: " +  (3000-500)
            + "<BR>Overall Experience:" + (500 * 2500 / 500) + ...
    NewCode =  "...other stuff..."+ 12
            + "<BR> XP: "+ 2000 
            + "<BR> Experience needed: " +  2500
            + "<BR>Overall Experience:" + 2500 + ...
    This expression is especially silly:
    (xneeded * EXP / xneeded)

    Pointless. The two uses of xneeded cancel out, so the value is always simply EXP.
    An optimist sees the glass as half full.
    A pessimist sees the glass as half empty.
    A realist drinks it no matter how much there is.

  6. #21
    Supreme Master coder! Old Pedant's Avatar
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    Quote Originally Posted by FrostWyrmWraith View Post
    And no, by the way, 500*1.15^12 does not equal 3000.
    True. But that is *NOT* what your JavaScript says or does.

    It reads:
    var xpup = 500 * Math.ceil( Math.pow(1.15, 12) );
    And because of the Math.ceil( ) in there, xpup *DOES* then equal 3000.

    500*1.15^12 is actually 2675.1250527368555908203125
    Last edited by Old Pedant; 01-23-2013 at 10:36 PM.
    An optimist sees the glass as half full.
    A pessimist sees the glass as half empty.
    A realist drinks it no matter how much there is.

  7. #22
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    The (xneeded * EXP/xneeded) was there in the original coding.

    Okay, so my dumb head head thought it was rounding it up to 2700. Actually I'm not sure where I got that impression, to be honest. Thank you for specifying why was becoming 3000.

    Is there a way to make it round up just to the next number divisible by 50?

  8. #23
    Supreme Master coder! Old Pedant's Avatar
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    var xpup = 50 * Math.ceil( 500 * Math.pow(1.15, plevel) / 50 );

    For a plevel of 12, that give xpup of 2700.

    var showxp= xpup - 50 * Math.ceil( 500 * Math.pow(1.15, plevel-1) / 50 );

    Again, for a plevel of 12 (with xpup of 2700) that will do

    var showxp = 2700 - 2350;
    or
    showxp = 350
    An optimist sees the glass as half full.
    A pessimist sees the glass as half empty.
    A realist drinks it no matter how much there is.

  9. #24
    Supreme Master coder! Old Pedant's Avatar
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    And then
    Code:
    NewCode =  "...other stuff..."+ plevel 
            + "<BR> XP: "+ (EXP-showxp) 
            + "<BR> Experience needed: " +  (xpup-EXP)
            + "<BR>Overall Experience:" + (xneeded * EXP / xneeded) + ...
    NewCode =  "...other stuff..."+ 12
            + "<BR> XP: "+ (2500-350) 
            + "<BR> Experience needed: " +  (2700-2500)
            + "<BR>Overall Experience:" + (500 * 2500 / 500) + ...
    NewCode =  "...other stuff..."+ 12
            + "<BR> XP: "+ 2150 
            + "<BR> Experience needed: " +  200
            + "<BR>Overall Experience:" + 2500 + ...
    An optimist sees the glass as half full.
    A pessimist sees the glass as half empty.
    A realist drinks it no matter how much there is.

  10. #25
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    Okay, I actually think I get that. It worked, thanks!


 
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