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Thread: Saving data in java applets
01-21-2011, 09:12 PM #1
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- Sep 2008
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Saving data in java applets
I'm working on a 2D game, and I'm not sure if I want to do it in applet or application format. Applet seems ideal, because it's a relatively small game, and applets are more convenient to share, but can applets save data? I've always outputted to a text file to save games, and I don't know if there's some function to save data in an applet. If it isn't possible to do this, then I'd definitely better off using the application format, but I'd like to try an applet if possible.
01-21-2011, 09:51 PM #2
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- Dec 2005
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No, not possible. Applet has to be signed in order to do that (save to disk), doubt that you will buy expensive certificate only for your purpose.
Unfortunately even embeded resource (like embeded txt file) in applet can't be changed at runtime, if you willl get to that idea.
01-21-2011, 10:34 PM #3
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- Jun 2008
- Redmond, WA
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A few methods when it comes to applets.
A) As BubikolRamios pointed out signing is an option. Believe it or not it is actually possible to sign your own applets, but it generates a ton of warnings and things for the end user.
B) Run your applet and have it save data to a remote database. You can run database commands through a secure API you set up which validates that what is being transacted is valid. It is, however, possible to intercept and manipulate game data in this manner (but so is writing to a text file).
C) Make the applet an executable JAR/JNLP. Create a jar (Guide) which can then be executed. When it comes to sensitive permissions the user will be prompted to give the OK to allow the applet to access system resources. Same goes for a JNLP, but a JNLP allows you to update the game content remotely and have it automatically downloaded to the person when they execute the file.Unless otherwise stated, any code posted is most likely untested and may contain syntax errors.
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