Hi,
I am tring to create a shooting game to shoot a moving object from a fixed target(a tower).
I found the following code on internet and tried to modified it as much as I could..
the frst problem is that when hitTest occurs it does not kill and unload the movie..!!!
the second thing I could not figure out was how to stop/start firing when enemy is within or out of range which

is say 50 pixel..
if anyone out there help me, ı will be thankfull..

thanks in advance.



PHP Code:


var bulletNumber:Number;
var 
bulletOffset:Number;
var 
bulletSpeed:Number;
var 
bulletMaxAge:Number;
var 
reloadSpeed:Number;
var 
reloadTimer:Number;
var 
reloadComplete:Boolean true;
var 
radians:Number Math.PI/180;
var 
radians2:Number 180/Math.PI;
loadWeapon("Machine Gun");
function 
loadWeapon(weaponType:String):Void {
    
bulletNumber 1;
    
bulletOffset 10;
    
bulletSpeed 8;
    
bulletMaxAge 1000;
    
reloadSpeed 700;
}
function 
fireWeapon():Void {
    if (
reloadComplete) {
        
createBullet();
    }
}
function 
createBullet():Void {
    for (var 
0i<bulletNumberi++) {
        var 
tempBullet:MovieClip _root.attachMovie("bullet""b"+_root.getNextHighestDepth(), 

_root.getNextHighestDepth());
        
tempBullet._x weapon_mc._x;
        
tempBullet._y weapon_mc._y;
        var 
randomNum:Number random(bulletOffset)-(bulletOffset/2);
        
tempBullet.bulletAngle = (weapon_mc._rotation+randomNum)*radians;
        
tempBullet.xSpeed Math.cos(tempBullet.bulletAngle)*bulletSpeed;
        
tempBullet.ySpeed Math.sin(tempBullet.bulletAngle)*bulletSpeed;
        
tempBullet.lifeTimer setInterval(destroyBulletbulletMaxAgetempBullet);
        
tempBullet.onEnterFrame = function() {
            
this._x += this.xSpeed;
            
this._y += this.ySpeed;
        };
    }
    
startReloading();
}
function 
startReloading() {
    
reloadComplete false;
    
reloadTimer setInterval(gunReloadedreloadSpeed);
}
function 
gunReloaded() {
    
clearInterval(reloadTimer);
    
reloadComplete true;
}
function 
destroyBullet(bullet:MovieClip):Void {
    
clearInterval(bullet.lifeTimer);
    
bullet.removeMovieClip();
}
function 
rotateWeapon() {
    
weapon_mc._rotation Math.atan2(_root.hero._y-weapon_mc._y_root.hero._x-weapon_mc._x)*radians2;
}
_root.onEnterFrame = function() {
    
fireWeapon();
    
walk();
    
rotateWeapon();
    
mouseClicked true;
};
//b1_btn.onRelease = function() {
    //loadWeapon("Machine Gun");
//};
function walk() {
    
//*************************
    
_root.hero._x += 2;
    if (
_root.hero>400) {
        
_root.hero 10;
    }
    if (
_root.bullet.hitTest(_root.hero)) {
        
unloadMovie(_root.hero);
    }
    
//**************************************