GML parsing value into save/load file
I've had some trouble figuring out how to store a data value, then re-uploading the value into the game.
m = rm_0//object integrated successfully
y=//generate random number here
I would try to setup multiple arrays to define the value, but the result would come out a 'y equals' solution. The game saves a different value, but loads a the returning file. Is there a better way to reformat this? I've tried other ways, but came to no avail.