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Thread: Designing a 3D graphics Engine
02-12-2010, 07:06 PM #1
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- Feb 2010
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Designing a 3D graphics Engine
I was wondering how you could build a 3D graphics rendering engine. I mean completely from scrap without the help of OpenGl or any of those other programs. I was searching on this and couldn't find anything ((probably not searching correctly =P )) I know it takes an good math skills at Geometry and Trigonometry. I was also wondering if this could be done with a interpreted language such as Perl or Lua.