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Nerevarine

  1. Roguelike Games and Difficulty levels

    by , 03-28-2014 at 01:47 PM
    Roguelike games are making a comeback.

    Why this is? Your guess is as good as mine, but man, am I glad that they are.

    With recent additions to the genre, like The Binding Of Isaac and Rogue Legacy, roguelike platformers are making a random comeback into indie gaming.

    Now, let me explain what Roguelike games are and why they are amazing.

    A roguelike game is a platformer that harkens back to the retro days of very limited lives, randomly generated ...

    Updated 04-01-2014 at 01:55 PM by Nerevarine

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  2. Over-saturation of Combat scenarios

    by , 03-24-2014 at 03:45 PM
    So, in modern games today, combat is hugely popular.
    It's the basis for a lot of the most popular games on the market, and typically if you are in a gamestop,
    some 16 year old is having his father buy him the newest Call of Duty.


    Games that rely on combat however, have to deal with a few problems with the whole combat system.
    Saturation is a huge issue. I am speaking of this from both a market and in-game perspective.


    Game designers are ...
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  3. Having a Blog and Game Design.

    by , 03-14-2014 at 03:13 PM
    Blogs are cool. Especially ones involving cool geek stuff.

    For example, Game Design! I am going to use this as a push to get a Game Design section of the forum.

    So, until or if we get one, I am gonna post about random facets of Game Design, starting today with Dominant Theory.

    Dominant Theory is the methodology of the weapons you give to a player, and the motivation forthwith for them to use the weapons.
    If you give a character a nuclear bomb, and a ...