zoobie
09-05-2002, 12:34 PM
I'd like this image viewer to operate as usual...but when the "next" button is clicked, also have the title of the image displayed in my form's textbox on the same page <form name=myform><input type=text name=title size=15>
I know it's something like document.this.next.value = document.myform.title.value but can't quite understand the viewer and how it's onclicked.
Thanks :p
<input type="button" name="btnNext" class="whitered" value=" Next " onclick="Next();"></p>
<p align="center"><img name="_Ath_Slide"></p>
<p align="center"><SPAN id="_Ath_FileName"></SPAN> <br>
<font color="#304467"size="1">
<SPAN id="_Ath_Img_X"></SPAN><SPAN id="_Ath_Img_N"></SPAN></font> </p>
<p align="center">
<script>
g_fPlayMode = 0;
g_iimg = 0;
g_imax = 0;
g_ImageTable = new Array();
function ChangeImage(fFwd)
{
if (fFwd)
{
if (++g_iimg==g_imax)
g_iimg=0;
}
else
{
if (g_iimg==0)
g_iimg=g_imax;
g_iimg--;
}
Update();
}
function Update(){
document.all._Ath_Slide.src = g_ImageTable[g_iimg][0];
document.all._Ath_FileName.innerHTML = g_ImageTable[g_iimg][1];
document.all._Ath_Img_X.innerHTML = g_iimg + 1;
document.all._Ath_Img_N.innerHTML = g_imax;
}
function Play()
{
g_fPlayMode = !g_fPlayMode;
if (g_fPlayMode)
{
btnPrev.disabled = btnNext.disabled = true;
Next();
}
else
{
btnPrev.disabled = btnNext.disabled = false;
}
}
function OnImgLoad()
{
if (g_fPlayMode)
window.setTimeout("Tick()", g_dwTimeOutSec*1000);
}
function Tick()
{
if (g_fPlayMode)
Next();
}
function Prev()
{
ChangeImage(false);
}
function Next()
{
ChangeImage(true);
}
function main()
{
Update();
}
g_ImageTable[g_imax++] = new Array ("blank_blue.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>START</b></i></font>");
g_ImageTable[g_imax++] = new Array ("walkingahead_S.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>ABOVE IT ALL</b></i></font>");
g_ImageTable[g_imax++] = new Array ("stooges.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>3 STOOGES</b></i></font>");
g_ImageTable[g_imax++] = new Array ("head.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>WEEDHEAD</b></i></font>");
g_ImageTable[g_imax++] = new Array ("brainy_S.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>NO BRAINER</b></i></font>");
g_ImageTable[g_imax++] = new Array ("alfred_S.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>ALFRED</b></i></font>");
g_ImageTable[g_imax++] = new Array ("clown.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>JESTER</b></i></font>");
g_dwTimeOutSec=2
</script>
I know it's something like document.this.next.value = document.myform.title.value but can't quite understand the viewer and how it's onclicked.
Thanks :p
<input type="button" name="btnNext" class="whitered" value=" Next " onclick="Next();"></p>
<p align="center"><img name="_Ath_Slide"></p>
<p align="center"><SPAN id="_Ath_FileName"></SPAN> <br>
<font color="#304467"size="1">
<SPAN id="_Ath_Img_X"></SPAN><SPAN id="_Ath_Img_N"></SPAN></font> </p>
<p align="center">
<script>
g_fPlayMode = 0;
g_iimg = 0;
g_imax = 0;
g_ImageTable = new Array();
function ChangeImage(fFwd)
{
if (fFwd)
{
if (++g_iimg==g_imax)
g_iimg=0;
}
else
{
if (g_iimg==0)
g_iimg=g_imax;
g_iimg--;
}
Update();
}
function Update(){
document.all._Ath_Slide.src = g_ImageTable[g_iimg][0];
document.all._Ath_FileName.innerHTML = g_ImageTable[g_iimg][1];
document.all._Ath_Img_X.innerHTML = g_iimg + 1;
document.all._Ath_Img_N.innerHTML = g_imax;
}
function Play()
{
g_fPlayMode = !g_fPlayMode;
if (g_fPlayMode)
{
btnPrev.disabled = btnNext.disabled = true;
Next();
}
else
{
btnPrev.disabled = btnNext.disabled = false;
}
}
function OnImgLoad()
{
if (g_fPlayMode)
window.setTimeout("Tick()", g_dwTimeOutSec*1000);
}
function Tick()
{
if (g_fPlayMode)
Next();
}
function Prev()
{
ChangeImage(false);
}
function Next()
{
ChangeImage(true);
}
function main()
{
Update();
}
g_ImageTable[g_imax++] = new Array ("blank_blue.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>START</b></i></font>");
g_ImageTable[g_imax++] = new Array ("walkingahead_S.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>ABOVE IT ALL</b></i></font>");
g_ImageTable[g_imax++] = new Array ("stooges.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>3 STOOGES</b></i></font>");
g_ImageTable[g_imax++] = new Array ("head.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>WEEDHEAD</b></i></font>");
g_ImageTable[g_imax++] = new Array ("brainy_S.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>NO BRAINER</b></i></font>");
g_ImageTable[g_imax++] = new Array ("alfred_S.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>ALFRED</b></i></font>");
g_ImageTable[g_imax++] = new Array ("clown.gif","<font face=\"times new roman\"color=\"#ffffff\"><b><i>JESTER</b></i></font>");
g_dwTimeOutSec=2
</script>