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View Full Version : Scaling Flash Movies in HTML



ehaaron
02-15-2005, 04:12 PM
Hi,

I have an html page set up to load a flash movie and scale it to the full size of the window. This is working fine, however, I would like to place a cap on how much the movie may be scaled. i.e., i would like to allow the movie to be scaled down to a small browser window, but prevent it from being scaled up beyond its original 1024x768 pixel dimensions.

Is this possible? How might I accomplish this.

Below is my existing HTML script.

Thanks,
AZ

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type"
content="text/html; charset=iso-8859-1">
<title>Bates Masi Architects Home</title>
<script language="JavaScript">
window.moveTo(0,0);
var jump;
var i;
i=window.location.href.indexOf("?")+1;
jump=window.location.href.substring(i,255);
//document.write(jump);

function displayflash(jump){

document.write('<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"');
document.write('codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,29,0" width="1000" height="700" hspace="0" vspace="0">');
document.write('<param name="movie" value="batesmasihome.swf?'+jump+'">');
document.write('<param name="quality" value="high">');
document.write('<param name="BGCOLOR" value="#CCCCCC">');
document.write('<embed src="batesmasihome.swf?'+jump+'" width="100%" height="100%" hspace="0" vspace="0" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" bgcolor="#CCCCCC"></embed>');
document.write('</object>');
}
</script>
</head>
<body leftmargin="0" topmargin="0" onload="window.focus();"
bgcolor="#CCCCCC" marginheight="0" marginwidth="0">
<table border="0" cellpadding="0" cellspacing="0" height="100%"
width="100%">
<tbody>
<tr>
<td align="center" valign="middle">
<script language="javascript"> displayflash(jump) </script> <br>
</td>
</tr>
</tbody>
</table>
<script language="JavaScript">

self.moveTo(0,0)

self.resizeTo(screen.availWidth,screen.availHeight)

</script>
<script language="JavaScript"> var javascript_version = 1.0;</script>
<script language="JavaScript1.1"> javascript_version = 1.1;</script>
<script language="JavaScript">

var newwin;

function launchwin(winurl,winname,winfeatures)

{
newwin = window.open(winurl,winname,winfeatures);
if(javascript_version > 1.0)
{
setTimeout('newwin.focus();',250);
}
}

</script>
</body>
</html>

_Aerospace_Eng_
02-15-2005, 06:12 PM
maybe u can use an if statement, for example

<script type="text/javascript">
if(screen.width>=1024){
document.write('theflashcodeusing1024x768 as size of it');
}else{
document.write('theflashcodeusing100%');
}
</script>



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