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View Full Version : Output Help



tootall2
10-22-2004, 02:46 AM
I had a question. I want to display output for my program but im not sure that im doing it correctly becaue when I run my Applet it doesnt show the input the user writes. . The output is in the code below. it is outputLabel.setText("YOUR INVENTORY IS" + enterLabel + numberLabel);

Heres my code
import java.applet.*;
import java.awt.*;
import java.awt.event.*;

public class InventoryApplet extends Applet implements ActionListener
{

//declaring Variables
String income, dependents;
Image inventory;


//construct coponents
Label companyLabel = new Label("A-Z INVENTORY PROGRAM");

Label incomeLabel = new Label("Enter Inventory:");
TextField incomeField = new TextField(10);
Label dependentsLabel = new Label("Quanity:");
TextField dependentsField = new TextField(10);
Button calcButton = new Button("Add to List");
Label enterLabel = new Label("Enter Inventory");
TextField enterField = new TextField(10);
Label numberLabel = new Label("Enter Quanity");
TextField numberField = new TextField(10);
Button enterbutton = new Button("Find");
Label outputLabel = new Label("YOUR INVENTORY IS" + enterField + numberField);


public void init()
{
setBackground(Color.gray);
setForeground(Color.white);
incomeField.setForeground(Color.blue);
dependentsField.setForeground(Color.blue);
enterField.setForeground(Color.blue);
add(companyLabel);
add(incomeLabel);
add(incomeField);
add(dependentsLabel);
add(dependentsField);
add(calcButton);
add(enterLabel);
add(enterField);
add(numberLabel);
add(numberField);
add(enterbutton);
calcButton.addActionListener(this);
add(outputLabel);
inventory = getImage(getDocumentBase(), "invontory.gif");
}

public void actionPerformed(ActionEvent e)
{
}

public void paint(Graphics g)
{
g.drawImage(inventory,125,160,this);
}
}

mrprimo55
10-29-2004, 10:16 PM
" inventory = getImage(getDocumentBase(), "invontory.gif"); "

im not sure about the output part, but the reason it might not be working is that you are calling the image "invontory.gif". correct me if im wrong but should it not be "inventory.gif"? that little spelling error might be whats going wrong in the applet.



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