09-26-2003, 04:49 AM
Thanks for your help
09-26-2003, 05:36 PM
Nothing really constructive to add I'm afraid except that it ran fine on my 2Ghz p4 and that I found it excellently playable - the rotation-steering method adds a whole level of difficulty... :thumbsup:
09-26-2003, 07:10 PM
Yeah, you are just stuck with the speeds....that is why all gaming systems require a certain procesor......
Only thing you might look into is not using images or divs and using a table, but it will look worse then what you have. I would stick with what you got.
09-26-2003, 11:43 PM
Thanks, i just thought that since my graphing calculator can run snake without a problem then surely a p3 should have no problem. It runs fine on my computer but i have a p4 2.4 gHz.
09-27-2003, 01:29 AM
Increase the quantisation of the animation - run half as many iterations but move twice the distance; it may look jerkier, but you'll get better performance.
The balance between iterations and movement is very important - I'd recommend experimenting with a few different ratios on a few different computers, to find the optimal.
Nice game btw - more interesting than the usual snake :)