View Full Version : Metal Textures to download, looking for sites
06-16-2003, 10:04 PM
I am attempting to find a good set of free textures (then again, if it's good I'll pay a little) to use for a new web project -- most specifically, Metal (and even more specific, Diamond Plate style), and I am wondering if anyone knows of good resources, or excellent reference sites for textures?
Google produces a million options, most of what I have noticed while hunting in the past hour has not been of a good quality. Get what you pay for...
06-17-2003, 10:54 AM
this may be a logn a shot, but can you not extract them from the *.pak files that games like quake use?
Theres a program called worldcraft which edits these,
evern if you can export them, you could view them and Prnitscreen them?
06-17-2003, 12:00 PM
try www.deviantart.com for stock images and stuff. otherwise you can read tutoirals (there are LOADS around for PS) on how to make your own
06-17-2003, 04:46 PM
Actually -- the Quake thing worked!! I don't have Quake though :) I used UnReal Tournament and extracted it's texture files and found some metallics that worked pretty well -- thanks, Fatman
whackaxe, I can custom make some myself -- however, they lack some of the realistic and chaotic distortion that I was having a difficult time mimicking, but I did make one. View attached. I was just looking for a good resource to find textures for future reference, and devianarts.com seems to be just that. Thank you!!
06-17-2003, 04:50 PM
Thats the way i have done it before
06-17-2003, 06:46 PM
Great idea fatman, I never thought about doing that before but it seems so logical.
bradyj - as I am always trying to improve my photoshop skills could you just briefly explain some of the methods you used to make that texture? Once I know some stuff I can mess around with it...but I don't know where to start!
06-17-2003, 07:50 PM
You got it (take it you have Photoshop 6 or 7):
1) I started out by making a couple simple shapes that could be easily duplicated to create the diamond pattern, and made them in opposite rows, such as:
\ \ \ \ \ \ \
/ / / / / / /
Obviously I started out with one oval shape with tightened ends on a new path layer. When I felt as though I had the proper spacing and structure, I duplicated it for one layer, and duplicated+flip horizontal (or mirror) for another row. Then I had two rows that I could easily duplicate as a pattern.
When creating the paths, you may use the active bar above to highlight all shapes and space them out accordingly (this is easiest in Illustrator).
To paraphrase: Build one oval structure to you liking using a vector path, and duplicate it to mirror the pattern you choose. This is your basic starting point, the structure.
2) Make two layers: one is a solid background, the second is your paths filled in with whatever color you'd like for the diamonds. You now can start to apply textures and techniques.
3) I cheated and used a plugin here -- Flaming Pears Super Blade Pro (for the texture), but we'll get into that. For the dimond layer, I applied a beveled style to it (again by double-clicking). This creates depth that can be easily manipulated. You 'can create layers' to the effect to make it much easier for you to paint with it. Later on, I duplicated that shadow bevel and darkened it in some spots and feathered it in others.
4) I used some distorted stock photography, blurred it, and used it in the background. I have not changed all the colors yet. I then applied the Super Blade Pro filters to it that gave it looks of rust, weather, wear, rain... doing it the old way would have been hours of painting. You may download this filter and purchase it at http://www.flamingpear.com
5) After tweaking some of the edges and painting here and there, I applied a Hue & Saturation to the image (select colorize in the bottom right box when the menu pops up) to make it sort-of monotone drab color.
6) Finally, I went back over the color and sprayed in some rus looks and stuff that it lacked a little.
That was a brief explanation to get you started a little bit -- I hope that I wasn't too short, and if you have further questions, please ask :thumbsup:
I know a simpler technique would be to make that pattern as stated in number 1, and place it in the patter overlay folder or make it a paint brush.
06-17-2003, 08:16 PM
i knew that would be blade pro judging by the dirt around the shapes :D i thnk there a default pattern like that in PSP7
06-17-2003, 09:24 PM
There is a default that is similiar, but it's patter is different. It only makes a more 'tread mark' look. The pattern isn't right.
Yes, and Super Blade Pro is a god among men, making my life much easier:)
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