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View Full Version : Small problem with menu script + usemap



Krissmen
08-24-2010, 03:26 PM
Hello,

I have two simle part of code :

1. Create menu with 5 buttons - when I move mouse to button script will switch the button - this is from Dreamweaver standard code.

Head part:

<script type="text/javascript">
<!--
function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_nbGroup(event, grpName) { //v6.0
var i,img,nbArr,args=MM_nbGroup.arguments;
if (event == "init" && args.length > 2) {
if ((img = MM_findObj(args[2])) != null && !img.MM_init) {
img.MM_init = true; img.MM_up = args[3]; img.MM_dn = img.src;
if ((nbArr = document[grpName]) == null) nbArr = document[grpName] = new Array();
nbArr[nbArr.length] = img;
for (i=4; i < args.length-1; i+=2) if ((img = MM_findObj(args[i])) != null) {
if (!img.MM_up) img.MM_up = img.src;
img.src = img.MM_dn = args[i+1];
nbArr[nbArr.length] = img;
} }
} else if (event == "over") {
document.MM_nbOver = nbArr = new Array();
for (i=1; i < args.length-1; i+=3) if ((img = MM_findObj(args[i])) != null) {
if (!img.MM_up) img.MM_up = img.src;
img.src = (img.MM_dn && args[i+2]) ? args[i+2] : ((args[i+1])? args[i+1] : img.MM_up);
nbArr[nbArr.length] = img;
}
} else if (event == "out" ) {
for (i=0; i < document.MM_nbOver.length; i++) {
img = document.MM_nbOver[i]; img.src = (img.MM_dn) ? img.MM_dn : img.MM_up; }
} else if (event == "down") {
nbArr = document[grpName];
if (nbArr)
for (i=0; i < nbArr.length; i++) { img=nbArr[i]; img.src = img.MM_up; img.MM_dn = 0; }
document[grpName] = nbArr = new Array();
for (i=2; i < args.length-1; i+=2) if ((img = MM_findObj(args[i])) != null) {
if (!img.MM_up) img.MM_up = img.src;
img.src = img.MM_dn = (args[i+1])? args[i+1] : img.MM_up;
nbArr[nbArr.length] = img;
} }
}
//-->
</script>

and body part (my menu)

<table border="0" cellpadding="0" cellspacing="0">
<tr>
<td><a href="javascript:;" target="_top" onclick="MM_nbGroup('down','group1','Strona_glowna','images/strona_glowna_off.png',1)" onmouseover="MM_nbGroup('over','Strona_glowna','images/strona_glowna_on.png','',1)" onmouseout="MM_nbGroup('out')"><img src="images/strona_glowna_off.png" alt="" name="Strona_glowna" width="160" height="105" border="0" id="Strona_glowna" onload=""/></a>
</td>
<td><a href="javascript:;" target="_top" onclick="MM_nbGroup('down','group1','Onas','images/onas_off.png',1)" onmouseover="MM_nbGroup('over','Onas','images/onas_on.png','',1)" onmouseout="MM_nbGroup('out')"><img src="images/onas_off.png" alt="" name="Onas" width="114" height="105" border="0" id="Onas" onload="" /></a></td>
<td><a href="javascript:;" target="_top" onclick="MM_nbGroup('down','group1','Menu','images/menu_off.png',1)" onmouseover="MM_nbGroup('over','Menu','images/menu_on.png','',1)" onmouseout="MM_nbGroup('out')"><img src="images/menu_off.png" alt="" name="Menu" width="112" height="105" border="0" id="Menu" onload="" /></a></td>
<td><a href="javascript:;" target="_top" onclick="MM_nbGroup('down','group1','Galeria','images/galeria_off.png',1)" onmouseover="MM_nbGroup('over','Galeria','images/galeria_on.png','',1)" onmouseout="MM_nbGroup('out')"><img src="images/galeria_off.png" alt="" name="Galeria" width="119" height="105" border="0" id="Galeria" onload="" /></a></td>
<td><a href="javascript:;" target="_top" onclick="MM_nbGroup('down','group1','Kontakt','images/kontakt_off.png',1)" onmouseover="MM_nbGroup('over','Kontakt','images/kontakt_on.png','',1)" onmouseout="MM_nbGroup('out')"><img src="images/kontakt_off.png" alt="" name="Kontakt" width="119" height="105" border="0" id="Kontakt" onload="" /></a></td>
</tr>
</table>

I need to use area map on buttons:

for example :

<map name="map">
<area shape="poly" coords="19,99,140,48,114,27,17,68" href="/kursy2/html/" alt="Test" title="Test">
</map>

I know that I need to add "usemap" part to img... like :

<img src="images/kontakt_off.png" alt="" name="Kontakt" width="119" height="105" border="0" id="Kontakt" onload="" usemap="#map"/>


And here is my problem. I need to modify javascript that everytime when i move my mouse pointer to my map area the button will be change....because now button is switch eveytime when I move mouse to every point on button ...

Could you help me ???

Thank you a lot...

Krissmen
08-24-2010, 11:50 PM
Hello .. could you help me with this???



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