jarv

07-22-2009, 12:48 PM

ok so I have a 30 second count down with a 14 second sound file which I have set to repeat 3 times so it spans more than 30 seconds. my problem is is that the sound continues to play after 30- seconds even though I added a stopAllSounds(); at the end of the countdown timer actionscript

//Minute countdowner (Minutnedräknaren)

//By Kenneth Andersson aka Kenzilla, 2006.

//Use it however you like.

//

//First we need a dynamic textfield with instance name "theText", check.

//Then we set the total number of minutes. I picked 64 to reduce the

//result-view-waiting-time. 119 would just be... boring.

total = 30;

//Calculate the var total and update the textfield.

this.onEnterFrame = function() {

minutes = Math.floor(total/60);

seconds = total%60;

if (seconds<=9 && minutes<=9) {

theText.text = "0"+minutes+" : "+"0"+seconds;

} else if (seconds<=9) {

theText.text = minutes+":"+"0"+seconds;

} else if (minutes<=9) {

theText.text = "0"+minutes+" : "+seconds;

} else {

theText.text = minutes+" : "+seconds;

}

};

//Function for the countdown, can be changed to total++ if you want to

//count "into the future" or something. Well I dunno.

//clearInterval = When minutes and seconds is 00:00 it stops.

counter = function () {

total--;

if (minutes == 0 & seconds == 1) {

clearInterval(setIt);

}

};

//Then we start an interval with the counter function, 1000 is milliseconds á 1 sec.

setIt = setInterval(this, "counter", 1000);

stop();

//Minute countdowner (Minutnedräknaren)

//By Kenneth Andersson aka Kenzilla, 2006.

//Use it however you like.

//

//First we need a dynamic textfield with instance name "theText", check.

//Then we set the total number of minutes. I picked 64 to reduce the

//result-view-waiting-time. 119 would just be... boring.

total = 30;

//Calculate the var total and update the textfield.

this.onEnterFrame = function() {

minutes = Math.floor(total/60);

seconds = total%60;

if (seconds<=9 && minutes<=9) {

theText.text = "0"+minutes+" : "+"0"+seconds;

} else if (seconds<=9) {

theText.text = minutes+":"+"0"+seconds;

} else if (minutes<=9) {

theText.text = "0"+minutes+" : "+seconds;

} else {

theText.text = minutes+" : "+seconds;

}

};

//Function for the countdown, can be changed to total++ if you want to

//count "into the future" or something. Well I dunno.

//clearInterval = When minutes and seconds is 00:00 it stops.

counter = function () {

total--;

if (minutes == 0 & seconds == 1) {

clearInterval(setIt);

}

};

//Then we start an interval with the counter function, 1000 is milliseconds á 1 sec.

setIt = setInterval(this, "counter", 1000);

stop();