Jakeman1086
03-13-2009, 08:34 PM
Hi,
I am working on a project that requires me understand how many source lines of code (SLOC) are in a typical computer game, written mostly in c++ I'll assume. I am having a very hard time finding estimates though. I need a range of estimates, from small to large programs (at least 10 total).
Does anyone here know of any estimates (also specify what game and if its small, medium, or large game)?
Some I did find rough estimates for were:
Rainbow 6 Vegas (console version)
1,767,000 lines of code (may use the Unreal 3 game engine)
The Sims Online - 3 million lines of code
Paint.NET 3.0 0.13 million sloc
Thanks!
I am working on a project that requires me understand how many source lines of code (SLOC) are in a typical computer game, written mostly in c++ I'll assume. I am having a very hard time finding estimates though. I need a range of estimates, from small to large programs (at least 10 total).
Does anyone here know of any estimates (also specify what game and if its small, medium, or large game)?
Some I did find rough estimates for were:
Rainbow 6 Vegas (console version)
1,767,000 lines of code (may use the Unreal 3 game engine)
The Sims Online - 3 million lines of code
Paint.NET 3.0 0.13 million sloc
Thanks!