adehall1980
04-27-2008, 06:44 PM
Wondering if anyone can offer any advice. I've decided to satisfy a goal for my own personal gain to make a game using flash.
I'm utilising packages like Photoshop to create images and animating them in flash. I have a large stage area (1024x768) running at 50fps. It is 600 frames long i.e. 12 seconds. I have two layers of mist covering the stage scrolling in opposite directions over the duration of the scene, the result looks stunning however can't help but notice that it's crunching into the processing power to play the movie back. I added a 12 second long ambient wav file and consequently the sound is finished long before the graphics.
Is there anything simple that I can do (not buy a better PC:)) to rectify this or am I going to have to tone down the mist effect?
Thanks in advance
I'm utilising packages like Photoshop to create images and animating them in flash. I have a large stage area (1024x768) running at 50fps. It is 600 frames long i.e. 12 seconds. I have two layers of mist covering the stage scrolling in opposite directions over the duration of the scene, the result looks stunning however can't help but notice that it's crunching into the processing power to play the movie back. I added a 12 second long ambient wav file and consequently the sound is finished long before the graphics.
Is there anything simple that I can do (not buy a better PC:)) to rectify this or am I going to have to tone down the mist effect?
Thanks in advance