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Text Based Game Mafia/Gang Need Coder!!!

UniQuE
03-05-2007, 10:37 PM
well me nd 1 other m8 are making a webstie text game about gang/mafia **** and we dont know jack **** bout coding so we need some serious help we have host/domain now we need coder to fnish it all off if you help u will get Mod spot on the game and also credit for coding and probably high rank to start off with in the game if ud like msn: zakk_is_the_best@hotmail.com


-Zakk

NancyJ
03-05-2007, 11:14 PM
...so you've bought a domain and stolen a bunch of ideas from every other mafia/gang game on the net and now you want someone to code 'your' game for you for free.

When you say you 'nd 1 other m8' are making this game - what exactly are you doing? You're not coding it and you're really not writing or designing it...

Do you have a USP? What is going to make your game stand out from the hundreds of other games like it?

UniQuE
03-06-2007, 01:07 AM
Usp??

Nightfire
03-06-2007, 02:04 AM
Unique selling point I think it is. Basically, what makes your idea better than all the other 1000's of text based games that's already out there?

GSimpson
03-06-2007, 05:37 AM
text based = not gonna work without $100+ each week, database, after database. Your better to learn flash and make an arcade game that multiplayer and has a highscore board. Then you'll make money with a storyline like that.

Only need 1 mysql table, 1-5 pages, 1 flash app and a server to run information through.

:o :(

sir pannels
03-06-2007, 11:27 AM
Nightfire and Nancy have posed good questions.

GSimpson, I strongly disagree with what you said there. I run a browser based text mmorpg with hundreds of players. 1 database, 32 tables.

Your flash idea is good however is entirely different. It is a massively different market auidence to a browser based text mmorpg and not all that relavent here.

I have not yet found a flash MG that can keep my interest for 1 hour, let alone 5 years, like a popular text based game has ;)

Cheers,
Sir P

UniQuE
03-06-2007, 09:27 PM
thanks for tips and sir is right i mean theres tons of text games that have tons of members ive seen one with 14k ppl on at once..

GSimpson
03-06-2007, 10:26 PM
may be just me and the way I program....oh well. Yeah I find it hard to stay interested in text based. They never seem to work like the should, I find I have to have some control over the player visually.

I started a game like I suggested, but you know, time. :mad:

UniQuE
03-07-2007, 09:23 PM
well anyone wanan help????

sir pannels
03-08-2007, 01:53 PM
I will help you, won't code the thing for you but if you need help with the code, chuck me a pm

Armondo
03-10-2007, 01:24 AM
flash based arcade games ftw! that is the stuff that i do.

text based game:
+----------------------+
| Dungeon Mafia Raiders |
+----------------------+
>welcome
>you are in a cold jail sail with a can of beans
>action: take can of beans
>you can't it is nailed to the wall
>action: wtf?
>not a valid command type h for help.

also what i am getting from this..."hokay, ef you help me code dis you will get credit 4 coding nd a high rank in meh game. you do et all nd you basicly make it for me and i do nuthing".

UniQuE
03-10-2007, 01:39 AM
well not really i do stuff like advertise it....get ideas....get host....get domain....so could you help?

Armondo
03-10-2007, 01:45 AM
i would have no idea where to start. i have no idea how to do that.

UniQuE
03-10-2007, 01:50 AM
****.....hmmmmmmmm ok can anyone help me???

Nightfire
03-10-2007, 01:58 AM
It's going to be hard to get someone to do it for you, for the sake of having mod rights and some credits. You're going to have to offer alot more if you're wanting someone to put in all those hours to create a game from scratch for you. It'll take weeks, if not months to make and that's a heck of a lot of money ($40+ an hour) the coder will be losing on it

UniQuE
03-10-2007, 04:12 AM
ok ill give you 20% of the money we make and make you Admin.....and give full credit for coding..

Bobafart
03-11-2007, 01:06 AM
haha.. you are funny Unique

No one is going to do all the work for you, even for 100% of the profit

if you are into making games for money then this is your first mistake

you should be making games for the JOY of making games and FORGET about the money

second of all, you need to learn how to PROGRAM

UniQuE
03-11-2007, 01:28 AM
well i was gonna do it just to make the game and have fun but all you coders think about is money so....mine as well offer some.. and i would learn to program but i aint got time..

Mhtml
04-01-2007, 09:35 AM
all you coders think about is moneyI think it just so happens that all us coders don't live with our parents. We have to have money to pay rent, utilities, tuition and there's food and Internet connections and you can't forget the alcohol! That's not even taking into account the costs of keeping a woman... The list goes on and on, real life isn't so fancy free.

You say you don't have the time to learn to program, is it a life or death situation that this game has to be made within 6 months? A couple of hours a day, do some research: buy a book, print stuff to read offline when you have a few spare moments.

bulia
05-15-2007, 06:36 PM
I'm a former Mafia player and I don't really thing there will be many people interested in such a flash game. Few people means less money means no coder.

Sub_Zero
05-15-2007, 10:01 PM
I'll do it for 15% u have to make me an Admin though

rafiki
05-16-2007, 12:06 AM
I'll do it for 15% u have to make me an Admin though

he offered 20% you say 15% :S was it a typo?

Sub_Zero
05-16-2007, 12:25 AM
No I really don't need the money & it's none of your buisness how much I require.Here's my email:lord412buyingturnz@hotmail.com

sir pannels
05-16-2007, 11:54 AM
well i was gonna do it just to make the game and have fun but all you coders think about is money so...

*twitches*

5 years ago I started a project called Xyber Wars, it was an online text based browser game that runs on hourly ticks. It was large influenced by planetarion.com and another text based game that is apporiate for me to post here. I knew little of server side scripting langauges yet attracted to the concept of running my own 'real-time' game I dived in. Needless to say after a few months I backed up the little i'd done and hid it on a CD-R, and hit the learning curve on smaller scale projects. Writing Xyber Wars of as a failure.

1 year ago, (4 years on ) after many years working as a LAMP developer I decided I wanted to bring it back. Now equipted with my knowledge and expierenced gained from learning LAMP and other web technologies for the past 4/5 years and 2 years commercial LAMP experience I went straight into it. The game is now in live public beta testing with nearing 1000 registered players.

I have now spent over a year of my personal time developing Xyber Wars and all that goes with. I now continue to work on the game daily aswell as communicating with my players daily. I also pay around $100 a month for a server for the game. The game makes no revenue what so ever. I also pay out advertising fee's to bring new players to my game for all ground greater fun + larger community.

I made Xyber Wars so that players could have a fee alternative as many good BBMMORPG's 'went paid'. I pay for it, I devote my time to it.

Needless to say, coders are not always in just for the money. However yes we do need money to live. Your broad generalisation was rather unthoughtout.

I do wish you the best of luck with you game. I will offer assiastance and advice however do not have the time to code it for you. I truly suggest either finding capital and paying for the game to be coded or learning to code. Offering a coder a percentage of the 'potential' revenue is not appealing - if your not prepared to invest into the game to get it built, why would you invest to market it thus creating revenue?

Just some words from a non-commercial game developer.

All the best,
Sir P

Alex!
05-16-2007, 12:15 PM
he offered 20% you say 15% :S was it a typo?15% of 0 is the same as 20% of 0.... ^^

Alex

rafiki
05-16-2007, 01:49 PM
No I really don't need the money & it's none of your buisness how much I require.Here's my email:lord412buyingturnz@hotmail.com

sub wth is with that i no its none of my business i was askin why you didnt take the 2 im not sayin you need the money but the more the merrier rite? i think you also mean how much you aquire!

Sub_Zero
05-23-2007, 01:16 AM
YOU GUYS ARE CHASING YOUR MEMBERS AWAY.You guys should't do that.
By "that" I mean when people ask you questions you don't respond correctly most of you just tell them to raise their prices or tell them there are games like that,when most of them know there are.That living at home with your mom thing wasn't needed we understand you want money but if you want to make rude comments plese tell them that be e-mail.

sir pannels
05-23-2007, 02:10 PM
I was positive, polite, offered advice and offered an actual case study of a MMORPG... didnt get a responce wahh.. that suggests said person would rather just get it all done for free rather than learning ...

Sub_Zero
05-26-2007, 12:48 AM
I know that's why I used the word "Most"

bcarl314
05-26-2007, 01:30 AM
Ok, here'e the deal folks. He posted this request in the Project collaboration / partnership forum - not the paid offers forum. He, IMO, is under no obligation to "pay" for the work.

He's looking for someone to partner with on this project. Quite frankly, I'm getting a little tired of everyone biting people's heads off in this forum for requests like this.

If you don't want to partner with him, fine. Leave it at that. If he posted in the paid offers, then he should post payment terms, or the thread will be moved.

I think we can all be civilized and ask for more details politely.

outseeker
02-12-2008, 02:49 PM
YOU GUYS ARE CHASING YOUR MEMBERS AWAY.You guys should't do that.
By "that" I mean when people ask you questions you don't respond correctly most of you just tell them to raise their prices or tell them there are games like that,when most of them know there are.That living at home with your mom thing wasn't needed we understand you want money but if you want to make rude comments plese tell them that be e-mail.

lol I thought the living at home with your parents thing was reasonable. He obviously does, and the point was not to be rude to him, but to point out that you have only time and money on your hands when in that living scenario. Everyone else needs some money if you want to take up a lot of their time. I didn't see a reply post from him saying waa that's rude anyways "admin" :P

My point really though is this fella PM'd me asking if I wanted to help. I said yeah sure and PM'd back and fourth like 4 times asking for ANY details, ideas, scenes, what format, language, etc. and haven't had a reply with any info about how he wants the game to be whatsoever..

My friend, why don't you go out on a limb and post some of your game ideas for people to give thoughts and critisism about? Like even a tiny line of an opening scene, or something? People could then add posts of "what happens next" ideas etc.

I saw that work awesome at explosm.net, where they were writing a cartoon story as people posted. The artist drew one picture and posted it with a caption. "First day on a space station" and had a lil tiny intro, where the main character misreads a sign as "Spa" where it read "Space" and is sucked into space. People then posted heaps of ideas what should happen to him next, and the artist chose his fave and went with it.

They made a whole cool story that way, and everyone liked it. Everyone got input and no1 flamed anyone.

(Give us something to work with brutha!)

P.S Sub_Zero: almost everyone's posts have valuable information to consider. If you're EMO, perhaps you won't notice and just get offended instead.

Deacon Frost
02-13-2008, 06:57 AM
The biggest problem is it doesn't even sound like you have a firm foundation. Back in August of last year I had the SAME idea as you, and I was ready to start. However, when I brought up the idea everyone told me to code it myself instead of buying coders. I had the money, and was ready to... but it made sense.

A game, more particularly, your game, isn't YOUR game unless YOU made it. It's like coming up with an idea for a book, then hiring a ghost writer.

Sure, plenty of people do it to get their idea out there, but learning how to do it, then doing it yourself makes that accomplishment all the merrier.

When I started my project I focussed on it completely, then I realized I needed more knowledge. Since then I have started several small projects to help me learn everything, and I'm going to college in the fall to get a degree.

Things like this take time, you can't just try and get a partner to help if you don't understand the fundamentals and have a basis for your idea. Partners don't split the work, they do everything together, so you have to have a person on the same level as you before you start working together. Otherwise they would technically be the intellectual owners, and you would merely be a person in the game.

It's good that you have the idea, but as others said, you need to switch your priorities to suit what you need, not what you want. Start studying up on game programming, learn everything there is to learn, that's your selling point.

A Mafia game isn't exactly a good idea, with Torncity dominating that area of the market, maybe a different style, a game with a different taste to it. Once you have the knowledge you need to do it, then start planning it. Companies don't come up with an idea, then learn how to plan it. Otherwise you won't know the limitations, and your game will turn out like ****.

So start learning, because the sooner you get on that, the sooner you can progress towards your goal. Never lose sight of what's wanted!


And maybe by then, you'll have a better concept of everything and decide to go with a different style than text based. Maybe by then you'll know how to do virtual reality. That's what's great about knowledge!

*ramble on*

leomn
02-14-2008, 06:23 PM
It's like coming up with an idea for a book, then hiring a ghost writer.

Yes, but in all fairness, using a "ghost writer" is quite a common thing and certainly not a joke. A ghost writer simply records what you tell them to write, and how you say it, etc. So the ghost writer isn't really doing anything besides writing you're book for you. In other words they do the labor, but it's still a poor example because no matter what, YOU came up with it. It doesn't matter how it winds up on paper. Some of the best authors in the world use a ghost writer.

This is like saying that writing books is all about how much you can write in a day, and not about talent and your ability to tell stories

Deacon Frost
02-14-2008, 07:37 PM
They aren't writers if they're telling people what to write.

Yes, lots of story tellers have ghost writers, and editors, however, some of the best novels are written by the person's hand. If you are unable to convey your message by writing it out, then your story is a lot different.

Me personally, when I write, I can't stand the idea of someone else having a hand in it. I have to write it myself, I have to edit it myself, I have to proofread it myself... If I have someone else, it loses an aspect of originality. It's like everyone helped with the story, and I don't feel that's right.

Sure, use a ghost writer if you can't type, but only the truly genious can write their ideas themselves without assistance.

It's like being a painter, and telling someone else what to paint. It's just not the same art, and it's not your work.

leomn
02-14-2008, 08:13 PM
They aren't writers if they're telling people what to write.

No, but they may still be authors? There is a difference.

Yes, lots of story tellers have ghost writers, and editors, however, some of the best novels are written by the person's hand. If you are unable to convey your message by writing it out, then your story is a lot different.

You can have the ghost writer write word for word behind you, you can have exactly the same story, and it makes little difference i think in most cases, but certainly this is depending on the style of the writer you have, and whatever directions you give them. I don't see that much in writing it out yourself though I'd agree that it seems more ethical - personally if i write something using my keyboard or on paper with a pen I get alot of blockage, whereas if i was free from writing I would be able to focus much more on the story itself, and thus, most likely produce a better story in the long run - without having it feel forced. A good writer can take what you say and put exactly the same thing on paper.

I think that ghost writers are more of a luxury than anything negative.

If you have a ghost writer who takes what you say and writes it out in his words, that is alot different, but you can also have them take down word for word what you say - and if that is the case, all we're talking about is the mere act of "writing"

modulargaming
03-01-2008, 01:10 PM
If your looking for game code have a look at my project - modulargaming.com it is a open source GPLv3 framework for game owners. Uses Smarty, ActivePHP/ActiveTables for database access and HTMLpurifier.

demo is at developer.modulargaming.com
I do offer free hosting for developers and game owners using the project in most cases.

Pesterd
03-30-2008, 02:47 AM
I have no knowledge of PHP but a friend of mine has given me his scripts for a text based mafia RPG game. The only problem is that I can not get the game to work. I have uploaded everything to my account on various free hosting site such as ULMB, and RUNHOSTING. but to no avvail can I get them to work. Can you please help me with this.
My E-Mail is fufus415@aol.com
Thanks,
Pesterd~

YOU WONT NEED TO CODE ANYTHING EVERYTHING IS THERE ALREADY!!

Pesterd
03-30-2008, 02:51 AM
I will also be glad to give the first donations to the one who helps me

themaddutchdude
05-09-2008, 07:27 PM
I run my own mafia game - All coded myself

I am also available to code BUT FOR MONEY ONLY.

mafiarevolutions@live.co.uk is my MSN address

gideon prewett
06-20-2008, 05:54 PM
I am curently learning coding to make my own word bassed game. But im finding it hard to find info about regen codes etc. Is there anybody who could point me in the right direction or share with me some of there knolage.

cyrus709
12-03-2008, 02:44 AM
This topic was began quite a while ago and i am assuming its still active?
:confused: anyways i have never scripted a game before, and as i have never done it before would be willing to do it for free!!

i obviously know html, JavaScript, little bit of CSS.
i am also proficient in PHP and know just enough Mysql (sql in general to script a game)?

please pm about game ideas, i assume this will be browser based??

P.S
i am neither an artist nor a graphic designer

cyrus709
12-03-2008, 02:46 AM
NM he has not been on for a year, but if anyone one else would assist me in getting expierience??? that be great

ganglife007
12-23-2008, 11:30 PM
Heya All I Have A Text Based Game Just Looking For A Exp Coder Php To Find Bugs And Code For Me I Will Pay Thanks Pm Me:thumbsup:

7hacker
08-26-2009, 02:58 PM
php coder and flash.

take a look at my site :

http://www.mafiaclassic.com

i custom build my own features that no one else has.

my site has taken me over 2000 hours of code and is still on going today.

thats just to give you a idea of how hard and long it can take.

earth4energy
01-08-2010, 03:17 AM
They aren't writers if they're telling people what to write.

Yes, lots of story tellers have ghost writers, and editors, however, some of the best novels are written by the person's hand. If you are unable to convey your message by writing it out, then your story is a lot different.

Me personally, when I write, I can't stand the idea of someone else having a hand in it. I have to write it myself, I have to edit it myself, I have to proofread it myself... If I have someone else, it loses an aspect of originality. It's like everyone helped with the story, and I don't feel that's right.

Sure, use a ghost writer if you can't type, but only the truly genious can write their ideas themselves without assistance.

It's like being a painter, and telling someone else what to paint. It's just not the same art, and it's not your work.

You my friend, is an artist, not a businessman. I couldn't help but to register just to say something about your post. Do you think that any big website was created by one guy who one day came up with the idea and decided that he should start learning programming, web development, graphic design, SEO, e-marketing, accounting, taxation law, writing just so that he could do everything himself and have a sense of accomplishment?

What you have said is admirable in terms of personal passion, but naive when it comes to business. While you are learning and honing your new skills, someone else would have come up with the idea, get professionals to do up the project and have it launched within a month or two.

Have fun :)



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